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![]() It was really the breakthrough title for the series. Five years later, Sir-Tech released Jagged Alliance 2. ![]() It was up to you to figure out what those individual quirks were and how to best manage your bizarre collection of associates as you worked in non-linear fashion towards both small and larger goals. The mercenaries you hired didn't simply have stats-they also possessed quirky personalities. ![]() It was an alternative to the X-COM series, a squad-level tactical game whose distinction lay in its roleplaying elements. Jagged Alliance first appeared a decade ago.
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